

MORTAL SHELL LUTE FULL
If you gain access to your Shell, you inhabit it with full life. In this state, you are vulnerable to a "one-hit-kill" but are still able to fight. If an enemy depletes your life, you are essentially knocked out of your Shell. Mortal Shell also features an interesting second chance system. The tropes of slow, deliberate combat in Mortal Shell takes center stage, albeit with some extra goodies to spice things up. Mix this with each Shell's unique characteristics and abilities, and you are left with a complex combat system that requires mastering on the player's part. This all sounds simple on paper, but in practice requires careful (and on the fly) resource management, and split-second decision making after weighting the risk/reward of your future actions. Gather two bars of resolve to unleash a devastating powered up move to your antagonizers. Using this ability requires resolve, a resource that is gained by attacking enemies relentlessly. Although Harden is on a timely cooldown, when used properly, can make some fights much more manageable.Įmpowered Riposte, an ability that if mastered, can kill some enemies in one shot, is a fantastic addition to the combat system. This might not sound special in any form, but the ability can be used mid-attack animation and can be immediately followed up by an attack of your own. This ability (default L2 on PlayStation 4) sees your Shell take on a Hardened state, which will flinch most enemies if attacked without taking a chunk of your life with it. Firstly, and this made combat a great deal more accessible, is the Harden mechanic. With the basic concept of Shells and items out of the way, let us take a look at the core mechanic of the game: combat. The system has potential sure, but it should be reworked to, at the very least, give equal weight to the risk and reward involved.

Though, using an item for the first time, only to find out its a potent poison that chomps down your health can be beyond frustrating, especially when you have not become familiar with an item that can cure said poison. The difference between each Shell is enough to make them distinct, which was refreshing to experience. The more you use an item, the more familiar you become with it, which in turn unlocks its properties. This familiarity system also stretches to items you find in the game. By doing this, players can unlock more information and upgrades for their preferred Shell. It's a nifty system that gives meaning to an otherwise bland character archetype. By collecting a currency called glimpses, and subsequently using them, will you only discover the name of the For instance, the tanky Shell Harros, when first inhabited, just serves as a meat suit. Developer Cold Symmetry grounds these characters firmly into the game world by introducing a familiarity system. If you keep ramming your head into a wall, why not switch Shells and take a different approach?Īs mentioned before, the Shells are locked into character. Some Shells might be better suited for certain scenarios, too. On the topic, Shells can be changed at pre-determined locations in the game, or by using a specific item mid-game. This is but one Shell players can unlock, with a handful of others sprinkled throughout the campaign to discover. With increased health but reduced stamina, he serves as the stock standard starter class. The first shell players unlock is a knight called Harros. Not only is the "unlock" animation great, but each Shell is also "locked" in character. As players progress through the story, they can unlock Shells, which in essence, functions like classes. Right out the gate, Mortal Shell introduces a proper class-based system.

Without any further delay, let's take a deep dive into the beast that is Mortal Shell. The mechanics are sound, audio design great, and the challenge it all brings to the table is enough to keep players engaged.

Mortal Shell might look, play, and sound like yet another entry in the booming Souls-like genre of games, but developer Cold Symmetry has gone the extra mile to set their title apart just enough for it to deserve the time and frustration of fans of the hardcore Action Role-Playing Game genre.
